Though this design choice does help the game from feeling exactly like the previous ones, it comes at the expense of every established character we've seen in the last handful of games, and the cast seriously hurts because of it. First of all, the creators over at Capcom have put Lan in an all-new town, working with new characters and storyline. Since the majority of the game deals with "been there, seen that" gameplay, we'll focus on the newer aspects of Battle Network 6. In fact, you'd think after saving the world on countless occasions Lan would start with a few more powerful battle chips, or at least know a few techniques already, right? Sadly this isn't the case, and the amount of time spent doing menial tasks as an introduction to the main story (when Mega Man inherits power from one of the Cybeasts) will last about five hours. Rather than jumping straight into the action and letting newcomers learn by doing, the game starts at a sluggish pace as Lan runs from place to place learning the ins and outs of Net battling for the millionth time. Unfortunately, we've found that Battle Network 6 relies heavily on the fetch-quest portion of the game, possibly more-so than any other of the previous versions. Find new chips, go on a few fetch quests, fight a rival Navi program and repeat. Since Battle Network 6 runs on the same formula as the rest of its predecessors, players already should have a good feeling as to how the bulk of the adventure will operate. The collection aspect of the game pushes the series more towards a videogame version of a customizable card game (like Magic: The Gathering) as players will have to trade, buy and battle to continuously keep their deck as powerful as possible. The gameplay houses basic RPG elements such as random battles and story-driven gameplay, but rather than using level-ups to progress the character, Lan must find battle chips which can be sent to Mega Man during battle. Using Mega Man as his virtual counter-part, Lan can jack-in to the Net and carry out tasks in cyber-space. The Mega Man Battle Network series is a spin-off of the classic Mega Man franchise, which follows young Lan Hikari - a now-infamous "Net Battler"- through countless adventures in both the real world as a student and online as a virus busting wiz-kid. If you're a seasoned veteran, skip to the next paragraph - you've read this countless times before. Follow the link provided for the emulator you're using to be taken to a guide explaining how to get these codes working.For anyone who isn't familiar with the Battle Network series (after all, there've only been about a dozen of them) we'll give you the quick rundown. If you're using an emulator and still can't figure out how to setup these codes, you're in luck! There's two common emulators for GBA games, the mGBA and VisualBoy Advance. Anyone playing on a physical Gameboy will need to purchase a physical Gameshark device to use these codes. If you're playing on an emulator you can usually input codes very easily by accessing a tab off the top of the toolbar. This page contains Gameshark cheat codes for Mega Man Battle Network 6 - Cybeast Falzar (USA). Mega Man Battle Network 6 - Cybeast Falzar Gameshark Codes (USA)
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